Ultimate Tazer Ball


I’d love to see this turn into a national sport.

This is an interesting concept of a game and I could see this thing going viral among the adrenaline junkies out there.  Me included.

Now, here’s the basic concept of the game:

8 players total, 4 to a side.  They must get this ball (upsized soccer ball really) into the opponent teams goal from either kicking, throwing or however they are able to get it in.  But, the big thing that’s added is the use of a lower power tazer.

It sounds like a real interesting game and something that a couple of guys came up with after a night of drinking.  Suits me just fine, I’d play it.  I’ve been taxed a few times with the ‘over the counter’ taxers as well as one of the more powerful style that law enforcement uses.  They’re not a pleasant feeling, but the ones that they seem to be using aren’t exactly the most painful.  Of course, they’re not exactly the best feeling either.

Anyway, I’d love to at least see a game if not participate in a few.  Who here’s ready to get a game going?  😉

Currently, there’s only four teams:

  • Philly Killawatts
  • LA Nightlight
  • Toronto Terror
  • San Diego Spartans
But there’s a lot of room to grow and officially, there’s only one sponsor – Thats Cool Wire.com.
The real problem I could see with this ‘sport’ is that after a while, they’re going to have to increase the strength of the taxers as people would get used to them.  I know the ones that are used in some of the training classes I attend are starting to just ‘bother’ me instead of actually ‘shock’ me.  Other than that, I think it’s a pretty cool sport.  When first hearing about this, I thought it was more of a ball that incorporated a tazer as opposed to using actual tazers.
For reference, if you’re interested in more about the league, I’ve included the full rules below taken from the UTB Main Site

Rules in their entirety of the game from the UTB Sport Site:

2012 UTB Rule book

Overview:

Ultimate Tazerball, from here on referred to as UTB, is a 4 on 4 action sport involving a 200’ x 85’ rectangular playing field, with one ball, 2 goals at opposing ends, and 8 Tazer apparatus.  The following will be a detailed rulebook, covering on field play, safety regulations, equipment requirements, field regulation, and general player conduct, among other things. The Ultimate Tazerball league, conceived of by Leif Kellenberger, has been developed in conjunction with several industry partners (Erik Wunsch & Eric Prum) in order to bring a new, action packed team sport to the forefront of extreme sport. UTB incorporates 20th century technolgy with team strategy in an action packed game. UTB is a high-octane experience for both the participating athletes and spectators.

General Game Play:

UTB is a full contact team sport. Points are scored when a 24 inch ball(?) is thrown or carried into the opponent’s goal. The match consists of three (3) periods of seven (7) minutes each, with 3minutes in between, resulting in a minimum of 21 minutes of actual match play in regulation time.  If teams are tied after regulation play, they will play an overtime period, consisting of three (3) minutes. If either team fails to score in overtime, they will then play 1on 1 with no time limit and unlimited shocking allowed. Teams will switch sides after each period in regulation time. The winner will be determined based on the highest score after regulation, including any overtime or 1 on 1 unlimited time sessions.

Timeouts: 1 per team per period. injury uses timeout, officials timeout following, time stops with penalties.

Team Format:7 players per team (option), including open substitution during match play, to include overtime, but not to include the 1 on 1 play following a scoreless overtime period (intention…similar to hockey). The game will be refereed by at least three officials, consisting of at least one head referee and two assisting officials.

Field Regulations: The field will be an astro turf 200’ x 85’ rectangle. Shock Zones will be established in an eight-foot semi circle around each goal. The field will be set up in the traditional 200 by 85 foot rectangle with standard indoor soccer goals on either end. A single defender can inhabit the Shock Zone for any length of time, while any additional defender(s) must only remain in this zone for no more than 3 seconds. Additional, the only offensive player that can inhabit this zone must have possession of the ball. If a Shock Zone violation occurs, the possession of the ball will be turned over to the opposing team, the clock will stop, and play will resume at the sound of the referee’s whistle.

Required Gear/Equipment:

Up to 7 tazers per team (1 per player). Each player will wear goggles, a mouthgaurd, regulation jersey and shorts which must be worn for the duration of the match. The head referee will assess any penalties regarding any violation of these rules, at the discretion of said referee.

Player Conduct/Misconduct/Penalties: There will be two penalty boxes, one for each team, located next to each corresponding team bench. Minor (30 second) and Major (45 second) penalties will be assessed by the officials at their discretion. A minor penalty will be released when the opposing (non penalty) team scores and time was still remaining in the minor penalty.

All major penalties and/or suspensions will be served to their full time duration(s).

Scoring: The game ball must break the plane of the goal entirely, by either being thrown or carried across the goal line. 1 point will be given upon the ball either being thrown or carried across the defined goal line.

Game Time:

The game will be played in three 7-minute periods, with X amount of time between periods, not counting overtime or any required 1 on 1 play after a scoreless overtime period. The clock will be stopped for goals scored, any penalties, and team timeouts, all at the discretion of the officals.

Game Start:

The game will commence upon the signal of the referee. The head referee will work with the scorekeeper of the match to coordinate any clock stoppages and recording of goals, penalties, and/or suspensions. At the start of each period, ball to be placed at the center line of the field, with both teams starting behind their respective ’30 yd’ lines. Upon the sound of the whistle, both teams can attack for the ball. Ball in after each goal scored will be placed at the ‘top of the key’ on the team side which was just scored upon, with the scoring team lining up no closer than the center line of the field. Any other starts for stoppages other than those listed above will be at the discretion of the head referee. Any players caught advancing on a ball in (inbounding) situation before the ball has moved across the associated field marker may be made to stand in formation off to the edge of the field of play for the duration of 5 seconds before rejoining the action.

Passing:

Players may throw, toss, or roll the 24 inch ball to one another, and at the goal in an attempt to score. The ball may be moved forward, backward, left, or right with no limitations. The ball may not be kicked, punted, or otherwise moved intentionally with ones lower body.

Possession:

When in possession of the ball, the possessor is fair game for shocking. Once the offensive player gains possession of the ball, the defenders may taze the possessor, or otherwise attempt to remove the ball from possession using the contact rules, which will be detailed below. Any loose or jump ball will not be a situation where players cane each other, unless possession of the ball has become obvious.

Contact:

  • tazing:

Defenders may only taze the player possessing the ball, and must not taze if the ball isn’t in clear possession of a player.

  • Ball Removal:

A defender may use their hands in order to remove the ball from the offensive possessor. The defender can push or block out the possessor, and may also attempt to punch the ball out of possession. The defender is not allowed to punch the possessor, only the ball. Any below the waist tackling or ‘wrapping up’ the possessor will not be allowed and will result in penalties.

  • Blocking:

Players may block one another with, or without possession of the ball. Any contact with a player not in possession of the ball must be within a reasonable distance to the actual position of the ball. All contact must be made with open hands and only from the sides and front of those persons being blocked. No elbows or shoulder blocking will be allowed. Blocking of the ball with ones feet (goaltending) within the Shock Zone will result in a major penalty on the player caught kicking the ball, and a restart of the ball in possession of the non penalty team. Any other contact of the ball to a players foot outside of the Shock Zone will result in a change of ball possession the opposing team.

Impermissible Infractions (major penalty):

Kicking, punching with intent to hit player and not ball,tazing about the shoulders or in the groin (with intent), biting, spitting, or tripping. ANY behavior unbecoming of any professional UTB athlete will be assessed and subsequently punished at the discretion of the head referee who will have final say on all on-field occurrences and action.

Ejection: Players incurring two or major penalties per match may be liable for ejection at the discretion of the head referee.

 

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~ by Normanomicon on February 11, 2012.

 
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